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	<title>Comments for Retroblique</title>
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	<link>http://retroblique.com</link>
	<description>Taking Retro Gamers to the Next Level</description>
	<lastBuildDate>Sun, 22 Apr 2012 12:25:12 +0000</lastBuildDate>
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		<title>Comment on I&#8217;ve Started, So I&#8217;ll (Maybe) Finish by MIchelle</title>
		<link>http://retroblique.com/ive-started-so-ill-maybe-finish/#comment-615</link>
		<dc:creator>MIchelle</dc:creator>
		<pubDate>Sun, 22 Apr 2012 12:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=563#comment-615</guid>
		<description>I have exactly the same problem. In fact I think most of us do. I am also making an effort to finish more games I start. To be more discerning about what I start.

What&#039;s really helped me is to make a list of the games I play, what I thought about them and when I started and finished them, I used to do this years ago and looking back on the google doc is fascinating so I will try to keep it up for everything I play here on in.</description>
		<content:encoded><![CDATA[<p>I have exactly the same problem. In fact I think most of us do. I am also making an effort to finish more games I start. To be more discerning about what I start.</p>
<p>What&#8217;s really helped me is to make a list of the games I play, what I thought about them and when I started and finished them, I used to do this years ago and looking back on the google doc is fascinating so I will try to keep it up for everything I play here on in.</p>
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		<title>Comment on I&#8217;ve Started, So I&#8217;ll (Maybe) Finish by shezcrafti</title>
		<link>http://retroblique.com/ive-started-so-ill-maybe-finish/#comment-568</link>
		<dc:creator>shezcrafti</dc:creator>
		<pubDate>Sat, 21 Apr 2012 14:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=563#comment-568</guid>
		<description>This reminds me of a post I did a while back about &quot;Gamer ADD&quot;:
http://shezcrafti.com/i-think-i-have-gamer-add/

After paying closer attention to my gaming/abandoning habits since writing that post, I&#039;ve come to the conclusion that it really depends on the GAME itself and how good it is, which involves a number of factors like:
- The length and more importantly the PACING of the game
- How closely the subject matter aligns with my interests
- Amount of dialogue/reading &amp; other tediums
- How much fun I&#039;m having, etc etc etc...

Having enough time to play all these wonderful games is ALWAYS a factor, sure. But I also think it&#039;s more about knowing exactly what you like and seeking out the games that deliver it. For me it&#039;s adventure games--I&#039;ve never not finished one! 

Unfortunately, it&#039;s nearly impossible to tell how your experience is going to be until you really sit down with a game and try it yourself. As gamers we tend to buy into the pre-release hype, excited by pretty screenshots and trailers. More often than not, gameplay doesn&#039;t quite live up to our expectations, so we abandon intentionally or something better comes along and we gradually lose interest.

But there&#039;s also those rare games that come along that are just so amazing and hit all the right notes, we devour them completely. Semi-recent examples for me have been Portal 2 &amp; Uncharted 3 (along w/ the previous Uncharted games). I want to put Skyrim in this category too but I think it has the opposite problem--it OVER-delivers, making it nearly impossible to consider yourself &quot;finished.&quot;

Anyway, my point in this overly long ramble is that it&#039;s not just you! The games themselves are also to blame, as is the industry&#039;s hype/consume cycle.</description>
		<content:encoded><![CDATA[<p>This reminds me of a post I did a while back about &#8220;Gamer ADD&#8221;:<br />
<a href="http://shezcrafti.com/i-think-i-have-gamer-add/" rel="nofollow">http://shezcrafti.com/i-think-i-have-gamer-add/</a></p>
<p>After paying closer attention to my gaming/abandoning habits since writing that post, I&#8217;ve come to the conclusion that it really depends on the GAME itself and how good it is, which involves a number of factors like:<br />
- The length and more importantly the PACING of the game<br />
- How closely the subject matter aligns with my interests<br />
- Amount of dialogue/reading &amp; other tediums<br />
- How much fun I&#8217;m having, etc etc etc&#8230;</p>
<p>Having enough time to play all these wonderful games is ALWAYS a factor, sure. But I also think it&#8217;s more about knowing exactly what you like and seeking out the games that deliver it. For me it&#8217;s adventure games&#8211;I&#8217;ve never not finished one! </p>
<p>Unfortunately, it&#8217;s nearly impossible to tell how your experience is going to be until you really sit down with a game and try it yourself. As gamers we tend to buy into the pre-release hype, excited by pretty screenshots and trailers. More often than not, gameplay doesn&#8217;t quite live up to our expectations, so we abandon intentionally or something better comes along and we gradually lose interest.</p>
<p>But there&#8217;s also those rare games that come along that are just so amazing and hit all the right notes, we devour them completely. Semi-recent examples for me have been Portal 2 &amp; Uncharted 3 (along w/ the previous Uncharted games). I want to put Skyrim in this category too but I think it has the opposite problem&#8211;it OVER-delivers, making it nearly impossible to consider yourself &#8220;finished.&#8221;</p>
<p>Anyway, my point in this overly long ramble is that it&#8217;s not just you! The games themselves are also to blame, as is the industry&#8217;s hype/consume cycle.</p>
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		<title>Comment on The Hunger Games by Mark Stevens</title>
		<link>http://retroblique.com/the-hunger-games/#comment-417</link>
		<dc:creator>Mark Stevens</dc:creator>
		<pubDate>Wed, 11 Apr 2012 12:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=543#comment-417</guid>
		<description>Yeah, the emphasis needs to be on survival and resource gathering rather than killing. I can definitely see the potential there, especially after playing things like STALKER: Call of Pripyat and theHunter.

After I wrote that post I found something on Kotaku where the notion of a Hunger Games tie-in is addressed. I agreed with one of their observations, that the game can only be single-player. Having people running around the universe of The Hunger Games, tea-bagging fallen tributes and screaming &quot;lolz fag&quot; every 5 seconds wouldn&#039;t be much fun, especially given the sensitivity of the subject matter.

And in many ways that&#039;s a shame, because in the hands of 24 responsible gamers, a multi-player Hunger Games would be an awesome experience.</description>
		<content:encoded><![CDATA[<p>Yeah, the emphasis needs to be on survival and resource gathering rather than killing. I can definitely see the potential there, especially after playing things like STALKER: Call of Pripyat and theHunter.</p>
<p>After I wrote that post I found something on Kotaku where the notion of a Hunger Games tie-in is addressed. I agreed with one of their observations, that the game can only be single-player. Having people running around the universe of The Hunger Games, tea-bagging fallen tributes and screaming &#8220;lolz fag&#8221; every 5 seconds wouldn&#8217;t be much fun, especially given the sensitivity of the subject matter.</p>
<p>And in many ways that&#8217;s a shame, because in the hands of 24 responsible gamers, a multi-player Hunger Games would be an awesome experience.</p>
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		<title>Comment on The Hunger Games by Michelle</title>
		<link>http://retroblique.com/the-hunger-games/#comment-415</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Wed, 11 Apr 2012 11:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=543#comment-415</guid>
		<description>I don&#039;t think a video game of the Hunger Games needs to exist if I am honest, but if they do make it I&#039;d like to see try a slightly different tack.

Maybe some sort of adventure game with puzzle elements. Find the resources Katniss needs to survive, find shelter before another tribute finds you, avoid the cold, this would suit the almost introverted nature of her character far better, I&#039;d enjoy that inner monologue far more than just the kill angle tbh. Act in defence before something bad happens to her sort of Another World style.

From memory she only directly kills two tributes, so for the most part the murder could be handled quite respectfully and carefully when it comes to the other tributes at least.

Maybe let the fans experience another ending if they wish too alternative endings - defy the capitol openly and risk the gamemakers try to kill you etc etc.

Ooh I&#039;m quite excited now, but it won&#039;t happen that way. I am sure.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think a video game of the Hunger Games needs to exist if I am honest, but if they do make it I&#8217;d like to see try a slightly different tack.</p>
<p>Maybe some sort of adventure game with puzzle elements. Find the resources Katniss needs to survive, find shelter before another tribute finds you, avoid the cold, this would suit the almost introverted nature of her character far better, I&#8217;d enjoy that inner monologue far more than just the kill angle tbh. Act in defence before something bad happens to her sort of Another World style.</p>
<p>From memory she only directly kills two tributes, so for the most part the murder could be handled quite respectfully and carefully when it comes to the other tributes at least.</p>
<p>Maybe let the fans experience another ending if they wish too alternative endings &#8211; defy the capitol openly and risk the gamemakers try to kill you etc etc.</p>
<p>Ooh I&#8217;m quite excited now, but it won&#8217;t happen that way. I am sure.</p>
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		<title>Comment on My Gaming Life (Part 1): Life Before Gaming by paavo ojala</title>
		<link>http://retroblique.com/my-gaming-life-part-1-life-before-gaming/#comment-22</link>
		<dc:creator>paavo ojala</dc:creator>
		<pubDate>Wed, 16 Jun 2010 19:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=187#comment-22</guid>
		<description>I had subbuteo, but I don&#039;t recall ever witnessing a goal. Usually someone got frustrated after three or so kicks. But my brother had table hockey type table football, made by stiga. It was brilliant</description>
		<content:encoded><![CDATA[<p>I had subbuteo, but I don&#39;t recall ever witnessing a goal. Usually someone got frustrated after three or so kicks. But my brother had table hockey type table football, made by stiga. It was brilliant</p>
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		<title>Comment on The ZX Spectrum Did Not Exist by janina</title>
		<link>http://retroblique.com/the-zx-spectrum-did-not-exist/#comment-33</link>
		<dc:creator>janina</dc:creator>
		<pubDate>Mon, 17 May 2010 09:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=191#comment-33</guid>
		<description>Only idiots don&#039;t know about ZX Spectrum; only cowards try to hide it in their &quot;books&quot;.</description>
		<content:encoded><![CDATA[<p>Only idiots don&#039;t know about ZX Spectrum; only cowards try to hide it in their &quot;books&quot;.</p>
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		<title>Comment on The ZX Spectrum Did Not Exist by Mauricio Giraldo</title>
		<link>http://retroblique.com/the-zx-spectrum-did-not-exist/#comment-32</link>
		<dc:creator>Mauricio Giraldo</dc:creator>
		<pubDate>Sun, 31 Jan 2010 00:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=191#comment-32</guid>
		<description>Hi

I am developing a videogame history timeline and most of my sources are, as you may imagine, US-biased. I have seen the Games Britannia documentary (well, part 1 and 3 only) and Gamer Revolution which offer some British information. My timeline is interactive and I am using it in my videogame history course. You can see it here:

&lt;a href=&quot;http://www.mauriciogiraldo.com/vgline/beta/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://www.mauriciogiraldo.com/vgline/beta/&lt;/a&gt;

I cannot, realistically, put every single relevant event but I am making my best. Any input from the UK point-of-view will be appreciated. Most of the trouble for me has been finding birth dates of important designers/developers (you can see them all born 2010).

I do have the CPC : )</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>I am developing a videogame history timeline and most of my sources are, as you may imagine, US-biased. I have seen the Games Britannia documentary (well, part 1 and 3 only) and Gamer Revolution which offer some British information. My timeline is interactive and I am using it in my videogame history course. You can see it here:</p>
<p><a href="http://www.mauriciogiraldo.com/vgline/beta/" target="_blank" rel="nofollow">http://www.mauriciogiraldo.com/vgline/beta/</a></p>
<p>I cannot, realistically, put every single relevant event but I am making my best. Any input from the UK point-of-view will be appreciated. Most of the trouble for me has been finding birth dates of important designers/developers (you can see them all born 2010).</p>
<p>I do have the CPC : )</p>
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		<title>Comment on The ZX Spectrum Did Not Exist by Bill Loguidice</title>
		<link>http://retroblique.com/the-zx-spectrum-did-not-exist/#comment-31</link>
		<dc:creator>Bill Loguidice</dc:creator>
		<pubDate>Thu, 14 Jan 2010 21:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=191#comment-31</guid>
		<description>No problem at all and I also understand you not seeing the reference to the ZX Spectrum in the book, since it&#039;s indexed poorly (it wasn&#039;t done by us), but if you look closely (REAL closely ;-)), it&#039;s actually mentioned twice, even though we say the book has a US focus in the foreward (again, especially for space reasons, but it was important to sneak in critical worldwide references). And of course Elite is one of the online bonus chapters that didn&#039;t fit in the book (25 fit in the book, 9 went online only), but is still in the TOC and referenced throughout. Knight Lore didn&#039;t make the cut (no connection to the canonical 34 in the book), but I agree it&#039;s a great game!</description>
		<content:encoded><![CDATA[<p>No problem at all and I also understand you not seeing the reference to the ZX Spectrum in the book, since it&#039;s indexed poorly (it wasn&#039;t done by us), but if you look closely (REAL closely ;-)), it&#039;s actually mentioned twice, even though we say the book has a US focus in the foreward (again, especially for space reasons, but it was important to sneak in critical worldwide references). And of course Elite is one of the online bonus chapters that didn&#039;t fit in the book (25 fit in the book, 9 went online only), but is still in the TOC and referenced throughout. Knight Lore didn&#039;t make the cut (no connection to the canonical 34 in the book), but I agree it&#039;s a great game!</p>
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		<title>Comment on The ZX Spectrum Did Not Exist by Retroblique</title>
		<link>http://retroblique.com/the-zx-spectrum-did-not-exist/#comment-30</link>
		<dc:creator>Retroblique</dc:creator>
		<pubDate>Thu, 14 Jan 2010 20:58:26 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=191#comment-30</guid>
		<description>First of all, many thanks for taking the time to offer your perspective on this topic. It was perhaps a little unfair to drag your book into this debate, given that it&#039;s primarily about very specific, influential games rather than a comprehensive acknowledgement of every hardware platform since the year dot. If I were to draft up my own list of the most influential games of all time then the Spectrum and BBC wouldn&#039;t get much of a look in (perhaps with the exception of Knight Lore and Elite respectively).

Your book just so happened to be one of the closest I could find by way of an example, mainly because it does take pride of place on my most accessible book shelf and isn&#039;t languishing in a box in the attic. I&#039;m a big fan of Vintage Games and never fail to recommend it whenever someone asks me about decent video game books. (I&#039;ll also be doing an article on video game books some time in the near future.)

Like you say, when it comes to painting the broadest strokes on the video game history canvas, some systems will have to fall by the wayside. There simply is far too much for any one book (or documentary) to cover in any significant detail. Thankfully there are numerous bloggers out there with the ability to explore these niches, so these minor systems are unlikely to be forgotten, even if it seems like the heavyweight tomes in book stores may be neglecting them.

Thanks again for the comments, Bill. Your input is always welcome on this blog.</description>
		<content:encoded><![CDATA[<p>First of all, many thanks for taking the time to offer your perspective on this topic. It was perhaps a little unfair to drag your book into this debate, given that it&#039;s primarily about very specific, influential games rather than a comprehensive acknowledgement of every hardware platform since the year dot. If I were to draft up my own list of the most influential games of all time then the Spectrum and BBC wouldn&#039;t get much of a look in (perhaps with the exception of Knight Lore and Elite respectively).</p>
<p>Your book just so happened to be one of the closest I could find by way of an example, mainly because it does take pride of place on my most accessible book shelf and isn&#039;t languishing in a box in the attic. I&#039;m a big fan of Vintage Games and never fail to recommend it whenever someone asks me about decent video game books. (I&#039;ll also be doing an article on video game books some time in the near future.)</p>
<p>Like you say, when it comes to painting the broadest strokes on the video game history canvas, some systems will have to fall by the wayside. There simply is far too much for any one book (or documentary) to cover in any significant detail. Thankfully there are numerous bloggers out there with the ability to explore these niches, so these minor systems are unlikely to be forgotten, even if it seems like the heavyweight tomes in book stores may be neglecting them.</p>
<p>Thanks again for the comments, Bill. Your input is always welcome on this blog.</p>
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		<title>Comment on The ZX Spectrum Did Not Exist by Bill Loguidice</title>
		<link>http://retroblique.com/the-zx-spectrum-did-not-exist/#comment-29</link>
		<dc:creator>Bill Loguidice</dc:creator>
		<pubDate>Thu, 14 Jan 2010 19:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://retroblique.com/?p=191#comment-29</guid>
		<description>Hey, there, thanks for mentioning Vintage Games. I&#039;d like to counter a few of your suggestions about the book. First off, I would like you to point to any other book ever that mentions as many platforms as this one does. As a collector with over 350 platforms, I&#039;m as hardware agnostic as they come. Even though I&#039;m in the US and a US videogame and computer history expert, I have as a matter of course &quot;foreign&quot; systems in my collection, particularly from Japan, Australia and England. So I certainly appreciate diversity and the importance of mentioning EVERYTHING as much as possible and I stand by everything in the book. Between the in-book and online bonus chapters, British computers ARE mentioned, and my own ZX Spectrum collection is fairly extensive, particularly for an American. Second, the book is about GAMES, not platforms. So even though dozens of platforms are mentioned, really they&#039;re irrelevant in a discussion about games, which are typically multi-platform anyway. The list of games in the book was carefully chosen and I wonder what ZX Spectrum game in particular should have been mentioned in there based on your statements. It&#039;s also a US book written by US authors, though I&#039;m pleased to say it has sold and been reviewed quite well in places like England and Germany, and there&#039;s even a translated Italian version available now. I&#039;m working on a feature film documentary on the history of videogames right now and I&#039;m sorry to say that the Spectrum is not in there, though again, more games and systems than have ever been mentioned in film before are being mentioned there. It&#039;s an important platform (just like the BBC, among others), but really only in the UK. It was a technologically mediocre, though well supported platform, and the only impact it had in the US was influencing the design of the mostly incompatible Timex Sinclair 2068 (which I also own with various mods to improve that compatibility). I have another book in the works covering everything games-capable platform released in the US, but that only includes the Timex Sinclair 2068 for obvious reasons. Anyway, it&#039;s hard enough to get something mainstream to mention something like the Commodore 64, which is the best selling computer of all time, let alone essentially a region-specific platform like the Spectrum. I understand and appreciate your concern, but there&#039;s only so much room in books and film for things, and only so much space to go into greater detail. It&#039;s not like there are not at least a few books on the Spectrum, anyway, so certainly that&#039;s something to enjoy and support.</description>
		<content:encoded><![CDATA[<p>Hey, there, thanks for mentioning Vintage Games. I&#039;d like to counter a few of your suggestions about the book. First off, I would like you to point to any other book ever that mentions as many platforms as this one does. As a collector with over 350 platforms, I&#039;m as hardware agnostic as they come. Even though I&#039;m in the US and a US videogame and computer history expert, I have as a matter of course &quot;foreign&quot; systems in my collection, particularly from Japan, Australia and England. So I certainly appreciate diversity and the importance of mentioning EVERYTHING as much as possible and I stand by everything in the book. Between the in-book and online bonus chapters, British computers ARE mentioned, and my own ZX Spectrum collection is fairly extensive, particularly for an American. Second, the book is about GAMES, not platforms. So even though dozens of platforms are mentioned, really they&#039;re irrelevant in a discussion about games, which are typically multi-platform anyway. The list of games in the book was carefully chosen and I wonder what ZX Spectrum game in particular should have been mentioned in there based on your statements. It&#039;s also a US book written by US authors, though I&#039;m pleased to say it has sold and been reviewed quite well in places like England and Germany, and there&#039;s even a translated Italian version available now. I&#039;m working on a feature film documentary on the history of videogames right now and I&#039;m sorry to say that the Spectrum is not in there, though again, more games and systems than have ever been mentioned in film before are being mentioned there. It&#039;s an important platform (just like the BBC, among others), but really only in the UK. It was a technologically mediocre, though well supported platform, and the only impact it had in the US was influencing the design of the mostly incompatible Timex Sinclair 2068 (which I also own with various mods to improve that compatibility). I have another book in the works covering everything games-capable platform released in the US, but that only includes the Timex Sinclair 2068 for obvious reasons. Anyway, it&#039;s hard enough to get something mainstream to mention something like the Commodore 64, which is the best selling computer of all time, let alone essentially a region-specific platform like the Spectrum. I understand and appreciate your concern, but there&#039;s only so much room in books and film for things, and only so much space to go into greater detail. It&#039;s not like there are not at least a few books on the Spectrum, anyway, so certainly that&#039;s something to enjoy and support.</p>
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